Intellex Acquires Expert by Big Village

We're thrilled to announce that Intellex has acquired Expert by Big Village, effective March 22, 2024. This strategic move enhances our capabilities and strengthens our commitment to delivering exceptional solutions to our customers.

Stay tuned for more updates on how this acquisition will benefit our clients and experts.

For inquiries or more information, please contact us at info@intellex.com.

×

Expert Details

Unity3D / Electrical Engineering / Electrophysics

ID: 738897 California, USA

Request Expert

A graduate of MIT (B.S '02, M.Eng '03) and USC (Ph.D '08), Expert has worked in various fields including biology, biochemistry, nanotechnology, semiconductor physics, applied quantum physics, electrical engineering, augmented reality, virtual reality, holography, video game design, software development, and artificial intelligence. He speaks multiple foreign languages including Japanese and Spanish. Expert has been an author on many peer-reviewed publications and multiple patents - one of which has been acquired by Meta, formerly Facebook.

Education

Year Degree Subject Institution
Year: 2008 Degree: PhD Subject: Electrical Engineering Institution: University of Southern California
Year: 2003 Degree: M.Eng. Subject: Electrical Engineering and Computer Science Institution: Massachusetts Institute of Technology
Year: 2002 Degree: B.S. Subject: Electrical Engineering and Electrical Science Institution: Massachusetts Institute of Technology

Work History

Years Employer Title Department
Years: 2019 to Present Employer: Undisclosed Title: Research Programmer II Department: Institute for Creative Technologies
Responsibilities:
Worked to apply artificial intelligence theories to real-world scenarios.
Projects:
• Create new API for reinforcement learning and generalized neural net model-based control
• Create training scenario with input from a military subject matter expert utilizing realistic terrain in Unity3D
• Reinforcement Learning scenario development in Unity via MLAgents, including AI backend research and testing.
• Spearheaded ML-Agents testing and promoted its integration within TSS/RIDE API at USC ICT and within Shiva framework at NFlux.AI
• Rewrote Neural MMO room clearing scenario to work within Unity3D and created media for work that was shown at annual presentation.
• Testbed development for DARPA ASIST project regarding AI-human teaming for search & rescue scenarios.
Years Employer Title Department
Years: 2011 to Present Employer: Undisclosed Title: CEO Department:
Responsibilities:
Directed, created, and developed educational game to aid in the learning of Japanese. Used C#, Java, Javascript, PHP, AJAX, MySQL, and the Google Web Toolkit to create a web-based, multi-user program. Created artwork in Blender and developed game in Unity3D programming environment. Set up and managed server and database as well as SVN versioning system accessible through Eclipse IDE. Created Sikuli scripts for automating data formatting. Worked with Japanese language fonts and programming to display and search Japanese text. Available on Web, Android, and iOS.
Years Employer Title Department
Years: 2008 to Present Employer: Undisclosed Title: CEO Department:
Responsibilities:
Take on a various complex projects:
• Install Atomic Force Microscope
• Develop Augmented Reality software prototype
• Maintained Somatomap Unity3D Project for university lab and contributed to research article for body dysmorphia study.
• Oversaw development of novel, low-cost, 3D-Scanner to create avatars quickly and effectively for usage in body dysmorphia studies.
Years Employer Title Department
Years: 2013 to 2019 Employer: DAQRI Title: Scientist Department: Research and Development
Responsibilities:
As a developer, created many augmented reality/4D applications using Unity3D and state-of-the-art computer vision software. Specialized in fast-turnaround projects written in C# that interface with BLE devices, such as the MindLight and MindMeld apps that utilized the Neurosky Mindwave EEG headset, Google Glass, and Epson Moverio headset. MindMeld won the Best Demonstration Award for User Experience at ISMAR 2013. Created cutting-edge AR experiences pivotal in securing corporate alliances and contracts including connection of a heart-rate monitor watch to a beating heart AR application via BLE. Developed immersive train experience that turned a travel trunk into a portal to another world. Accompanied executives to meetings to evaluate business partnerships and technological possibilities. Worked on dozens of other applications, becoming in-house expert on PointCloud technology. Developed prototypes and in-house products for Virtual Reality using Unity3D and SteamVR.

As Lead Scientist, planned novel augmented reality headset technology hardware research and development. Hired Industrial Designer, Optics Engineer, and Embedded Systems Engineer. Planned out timelines and budgets and worked to meet milestones for hardware development for product to be announced in September 2014 and produced by early 2015. Product had 10,000 pre-orders. Set up laboratories for optics, industrial engineering, and embedded systems engineering. Managed day-to-day activities for team and handled logistics and planning.

As Technical Product Scientist, acted as in-house consultant for AR technology. Evaluated and developed apps using native UI, such as iOS/Xcode/ObjectiveC. Elucidated features for Industrial 4D Mobile app to showcase Daqri Industrial 4D capabilities. Provided technical guidance to Product Team and serve as technical advisor to Daqri executives. Managed first ever collaboration with LACMA on project.

As Lab Manager for the Smart Helmet Operations Center (SHOC), received accolades as top salesperson at DAQRI, gave in-depth technical demonstrations of the Daqri Smart Helmet, managed disbursement of Daqri Smart Helmets for customer engagements and maintained process control via automated processes, connected LabVIEW to a Kuka sixx/CR4 robot, educated employees on the Daqri Smart Helmet, and managed appearance and upkeep of state-of-the-art SHOC Lab. Also provided research support for holography research project.

As Scientist, used Unity3D, LabVIEW, Xilinx FPGAs, and other equipment to create a hardware apparatus for a proof of concept of advanced optical technology requiring C++ and C# programming. Used C++ to create OpenCV-based automated visual calibration system for displays.

Career Accomplishments

Awards / Recognition
- Best Demonstration Award - User Experience, The IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
- Dissertation Completion Fellowship, Graduate School, USC, For completion of doctoral research and dissertation. Covers tuition and living expenses (approx. $40,000/year).
- USC Department of Electrical Engineering Graduate Fellowship, Department of Electrical Engineering, USC, Awarded to exceptional new students to the USC Department of Electrical Engineering (approx. $40,000/year).
- Class of x Kimball Scholarship, Massachusetts Institute of Technology, Awarded for outstanding activities and academic potential. Partially covered tuition.
Publications and Patents Summary
Over 20 peer-reviewed publications in carbon nanotubes, nanotechnology, artificial intelligence, and mental health

Patents: 2 (1 additional pending)

Additional Experience

Marketing Experience
Chief product demonstrator for Daqri Smart Helmet in the unique Smart Helmet Orientation Center and gave demonstrations around the nation, including the White House

Language Skills

Language Proficiency
Japanese Advanced
Spanish Advanced
English Native Fluency
Chinese Intermediate
French Beginner

Fields of Expertise

Request Expert

Dev Tool:

Request: expert/unity3d-electrical-engineering-electrophysics
Matched Rewrite Rule: expert/([^/]+)(?:/([0-9]+))?/?$
Matched Rewrite Query: experts=unity3d-electrical-engineering-electrophysics&page=
Loaded Template: single-experts.php